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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
8
The M ass
Aggregate
Physics Engine
e’ve now built a mass aggregate physics engine capable of both particle sim-
Wulation and constructions made of many objects connected by rods, cables,
and springs. It’s time to test the engine on some example scenarios.
The engine still has limits; in particular, it can’t describe the way that objects
rotate. We’ll look at ways around this, faking the rotation of objects in terms of mass
aggregates. It is a useful technique for some applications, and can eliminate the need
for more advanced physics.
8.1 Overview of the Engine
The mass aggregate physics engine has three components:
1. The particles themselves keep t
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Publisher Resources

ISBN: 9780123819765