
8
The M ass
Aggregate
Physics Engine
e’ve now built a mass aggregate physics engine capable of both particle sim-
Wulation and constructions made of many objects connected by rods, cables,
and springs. It’s time to test the engine on some example scenarios.
The engine still has limits; in particular, it can’t describe the way that objects
rotate. We’ll look at ways around this, faking the rotation of objects in terms of mass
aggregates. It is a useful technique for some applications, and can eliminate the need
for more advanced physics.
8.1 Overview of the Engine
The mass aggregate physics engine has three components:
1. The particles themselves keep t