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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
12
Collision
Detection
n this chapter and the next we’ll take a break from building the physics simulation
Iand look at collision detection. In Chapter 7, we added contacts and collisions to
a particle engine, but we removed them to introduce rotating rigid bodies. We’re now
on the road to putting them back in the engine.
This chapter and Chapter 13 give an overview of where the contact and collision
information c omes from, and how it is generated. The collision detection system we’ll
build is quite simple and relatively rudimentary. It is enough to get your physics sys-
tem working, but I have avoided going into too much detail. There are books lon ...
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Publisher Resources

ISBN: 9780123819765