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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
2 Chapter 1 Introduction
1.1 What Is Game Physics?
Physicsisahugediscipline,andacademicphysicshashundredsofsubfields.Each
describes some aspect of the physical world, from the way light works to the nuclear
reactions inside a star.
Lots of these areas of physics might be useful in games. We could use optics,
for example, to simulate the way light travels and bounces, and use to make great-
looking graphics. This is the way ray tracing works, and (although it is still ve ry slow
compared to other approaches) it has been used in several game titles. Although these
areas are part of academic physics, they are not part of what we mean by game physics
and I won’t consider them in this book.
Other bits of physics have a more tenuous connection w ith games ...
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Publisher Resources

ISBN: 9780123819765