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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
Index 521
inertia tensors and, 213–219
moment of inertia and, 213–216
for rotation, 211–219, 212f, 217f
torque and, 211–212, 212f
Separating axis test (SAT)
colliding convex polyhedra, 326–327
colliding two boxes, 322–326
contact data generated with, 320–322,
321f
interpenetration shown by, 321f
introduction to, 319–320, 319f
one contact produced by, 294
in 2D physics, 473
Separating contact, 387
Sequential cont act resolution, 410–411,
411f
Shock wave, 453
SIMD hardware, 315
Simple collision algorithms
colliding box and plane, 310–315, 311f,
313f
colliding box and sphere, 315–319, 316f
colliding sphere and plane, 307– 310,
309f
colliding two spheres, 305–307
introduction to, 304–305
Simple collision resolution
closing velocity, 114
coefficient of restitution, 115
collision ...
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Publisher Resources

ISBN: 9780123819765