Skip to Content
Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
288 Chapter 12 Collision Detection
object and objects in the same or neighboring cells (there are a maximum of three
neighbors to check now because objects can’t be in a grid cell that is smaller than they
are). In addition, the object is check ed against all objects in all cells in larger-celled
grids that overlap.
We don’t need to check against objects in smaller-celled grids, because the small
objects are responsible for checking against larger objects.
For each grid in the map, we can use the grid data structure with the same set
of occupied cells. However, we need to add a cell to the active list if it contains any
objects at all (they may be in contact with neighbo rs).
12.5 Summary
Collision detection is a complex and time-consuming process.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Engine Architecture, 2nd Edition

Game Engine Architecture, 2nd Edition

Jason Gregory

Publisher Resources

ISBN: 9780123819765