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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
18
Physics in Two
Dimensions
he physics engine we’ve built over the course of this book was designed to be as
Tgeneral as possible. It can be used for all kinds of game genres, but is focused on
the kinds of physics seen in state-of-the-art games.
Over the 5 years since I started working on the first edition of this book, how-
ever, the landscape of game development has changed significantly. Motivated by
a new generation of Internet-connected consoles, players have been able to select
from lower-budget, independently created games that hark back to the best game-play
experiences of previous decades. This has meant a sudden renaissance in commercial
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Publisher Resources

ISBN: 9780123819765