Image

Keyframe animation that you learned in Chapter 25, transforming objects while the Auto Key is toggled on, is an excellent method of animating simple motion. Once you create several keys on the track bar, you can then move the keys around to change the animation.

It is important to understand that practically every object in 3ds Max has a Position XYZ animation controller assigned to it by default. This allows you to move objects freely in space. The Euler XYZ controller is assigned to all objects to allow free rotations in space and, as you learned previously, to animate them when the Auto Key button is toggled on and the time slider is at a frame ...

Get Getting Started in 3D with 3ds Max now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.