Skip to Content
Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

Image

Keyframe animation that you learned in Chapter 25, transforming objects while the Auto Key is toggled on, is an excellent method of animating simple motion. Once you create several keys on the track bar, you can then move the keys around to change the animation.

It is important to understand that practically every object in 3ds Max has a Position XYZ animation controller assigned to it by default. This allows you to move objects freely in space. The Euler XYZ controller is assigned to all objects to allow free rotations in space and, as you learned previously, to animate them when the Auto Key button is toggled on and the time slider is at a frame ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Character Modeling in 3ds Max

Character Modeling in 3ds Max

Brian Mennenoh
Autodesk 3ds Max 2016 Essentials

Autodesk 3ds Max 2016 Essentials

Dariush Derakhshani, Randi L. Derakhshani

Publisher Resources

ISBN: 9780240823959