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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

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Character Animation Tools (CAT) is a system of bone skeletons used to animate characters in 3ds Max. The bones are hierarchically linked using a technique called Forward Kinematics (FK)-driven Inverse Kinematics (IK) that allows you to position your character initially using FK and then using IK to animate the character.

The process begins by creating a CAT skeleton; both two-legged and multilegged skeletons are available, such as humans and spiders, for example. In this chapter, you will use a human type skeleton to animate a simple character.

The CAT skeleton must be aligned with the character using FK to position the bones within the character. ...

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Publisher Resources

ISBN: 9780240823959