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HTML5 Canvas, 2nd Edition
book

HTML5 Canvas, 2nd Edition

by Steve Fulton, Jeff Fulton
April 2013
Beginner
750 pages
20h 21m
English
O'Reilly Media, Inc.
Content preview from HTML5 Canvas, 2nd Edition

Copying from One Canvas to Another

The canvas allows us to use another canvas as the source of a bitmap drawing operation. Let’s take a quick look at how we might utilize this functionality.

We will need to modify the base file for this chapter and create an extra <canvas> tag in our HTML. We will name this extra <canvas> element canvas2. (It can be given any ID as long as it is not the same ID as the first <canvas>.) Here is what our HTML <body> will look like now:

<body>
<div>
<canvas id="canvas" width="256" height="256"  style="position: absolute;
    top: 50px; left: 50px;">Your browser does not support HTML5 Canvas.</canvas>
<canvas id="canvas2" width="32" height="32"  style="position: absolute;
    top: 256px; left: 50px;">Your browser does not support HTML5 Canvas.</canvas>
</div>
</body>

We will place the second <canvas> below the original and give it a width and height of 32. We will also need to create a new context and internal reference variable for canvas2. Here is the code that will be used to provide a reference to both <canvas> elements:

if (!canvasSupport()) {
     return;

  }else{

   var theCanvas = document.getElementById("canvas");
   var context = theCanvas.getContext("2d");
   var theCanvas2 = document.getElementById("canvas2");
   var context2 = theCanvas2.getContext("2d");

}

Example 4-17 will use the tile sheet image from earlier examples and draw it to the first canvas. It will then copy a 32×32 square from this canvas and place it on the second canvas.

Example 4-17. Copying from one canvas ...

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Publisher Resources

ISBN: 9781449335847Errata Page