Uniform Circular Motion
Uniform circular motion occurs when we move an object along the distinct radius of
a defined circle. When we know the radius, we can use our old friends cosine and
sine to find the x and y
locations of the moving object. The equations to find the locations of
an object moving uniformly on a defined circle are as follows:
x=radius*cosine(angle)y=radius*sine(angle)
We will create an example of uniform circular movement with a
circle that has a radius of 125, with
its center position at 250,250 on the canvas. We will move a ball along
that circle, starting at an angle of
0.
In canvasApp(), we will define
this circle path as a dynamic object stored in the circle
variable. While this object defines the properties of a circle, we will
not actually draw this circle on the canvas; rather, it defines only the
path on which we will move our ball
object:
varcircle={centerX:250,centerY:250,radius:125,angle:0}varball={x:0,y:0,speed:.1};
In drawScreen(), we will
incorporate the equations for uniform circular movement. To do this, we
will set the x and y properties of the ball object to the products of the equations,
added to the center location of the circle path on the canvas (circle.centerX, circle.centerY):
ball.x=circle.centerX+Math.cos(circle.angle)*circle.radius;ball.y=circle.centerY+Math.sin(circle.angle)*circle.radius;
We then add the speed of the ball to the angle of the circle path. This effectively sets the ball to move to a new location ...
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