The creation and use of real-seeming hypothetical objects, and other media, to explore imaginary narratives and contexts
- The key difference between design fiction and ordinary prototyping is that it is not a matter of exploring functionality, but imaginability.
- In design fiction, the designer typically produces an artifact or film showing part of a story-world as if that world were real. High-fidelity, polished, real-seeming representations of not-yet-possible or counterfactual propositions are a hallmark of the method.
- Design fiction can be connected to the longstanding practice of concept design. It is also related to an array of methodological developments around the exploration of imaginary contexts or longer-range ...