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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 3. Spotting the Game

In games we try to create a single experience from the combination of senses: touching, seeing, and hearing. If the user “notices” the music as being apart from the story, the score is not working. This chapter focuses on the production of a game music score through game spotting, which explores the storytelling of each game level with the game developer. We begin by exploring the goals of the game score as well as commonly used interactive music scoring techniques.

The Game Production Process

Games can have long development cycles that can approach two or more years, whereas feature films are generally put together in less than one year. The longer development cycle is required because of all the different features ...

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Publisher Resources

ISBN: 9780133563528Purchase book