Chapter 22. Mixing and Exporting Audio Files to the Game Engine

All of the interactive scoring methods described in this book cannot come to life without actually being harnessed and implemented in the game itself. Once a composer has created a musical asset for a game, what is the process of actually exporting the music for use in the game itself? This chapter introduces composers to the file formats and procedures for exporting audio to the game engine.

Considerations for Mixing Music for Games

Many questions arise after you’ve composed a music cue for a game, including the proper format that the game might need, and concerns about mixing. Once you’ve composed a music segment for a video game, how do you create a file that will work in the ...

Get Writing Interactive Music for Video Games: A Composer’s Guide now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.