September 2014
Beginner
512 pages
14h 5m
English
All of the interactive scoring methods described in this book cannot come to life without actually being harnessed and implemented in the game itself. Once a composer has created a musical asset for a game, what is the process of actually exporting the music for use in the game itself? This chapter introduces composers to the file formats and procedures for exporting audio to the game engine.
Many questions arise after you’ve composed a music cue for a game, including the proper format that the game might need, and concerns about mixing. Once you’ve composed a music segment for a video game, how do you create a file that will work in the ...
Read now
Unlock full access