September 2014
Beginner
512 pages
14h 5m
English
3D games
defined, 428
diegetic music in, 301
middleware solutions for, 106
software libraries for developing, 102
3D middleware
defined, 428
developing familiarization with, 345
diegetic sounds, and dialog in, 306
game engines and, 445
12-tone technique, Schoenberg, 113, 238
128-bit, and DVD-ROM-based game consoles, 96–97
AAA games
defined, 428
estimates for, 370
organization, revisions, and backups for, 326–327
play experience of, 17
AAC/MP4, iOS and Apple games, 303
Ableton Live
choosing, 270
export loop option in, 277
time compression and expansion in, 214
used by Cirque de Soleil, 40
Accelerando, ...
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