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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Index

Numbers

2D platformers, 25, 428

3D games

defined, 428

diegetic music in, 301

middleware solutions for, 106

software libraries for developing, 102

3D middleware

defined, 428

developing familiarization with, 345

diegetic sounds, and dialog in, 306

game engines and, 445

433 (Cage, 1952), 115116

5.1 Surround, 318, 428

12-tone technique, Schoenberg, 113, 238

128-bit, and DVD-ROM-based game consoles, 9697

A

AAA games

defined, 428

estimates for, 370

organization, revisions, and backups for, 326327

play experience of, 17

production process for, 5455

AAC/MP4, iOS and Apple games, 303

Ableton Live

choosing, 270

export loop option in, 277

seamless loops with, 128, 137

time compression and expansion in, 214

used by Cirque de Soleil, 40

Accelerando, ...

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Publisher Resources

ISBN: 9780133563528Purchase book