September 2014
Beginner
512 pages
14h 5m
English
Although you’ve explored many different fundamental techniques used in video game music throughout this book, sometimes you might need to break the conventions and rules to create something totally new or solve a particular design constraint. In this chapter you’ll explore different ways to develop new interactive music techniques for games.
The conventions of scoring a film have basically remained the same for the past 80 years. The development and implementation of a video game score, by comparison, changes for each game. This dynamic nature arises because the game design, mechanics, and story influence how the interactive music is thought out, composed, and ...
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