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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 27. Creating an Estimate

One of the first issues that a composer may have to tackle when attempting to get a gig is estimating how much to charge the client. Many different factors affect how much a composer should charge, including how large the project is, which rights the client is buying, and how many revisions might be necessary. This chapter walks through the process of creating an estimate and identifies things to watch out for.

Proposing Your Talents and Fees

One of the steps in the game development process is to hire a composer. Generally, this process begins with the developer putting out a call for composers to submit creative materials and an estimate of how much it would cost to hire that composer.

The creative materials ...

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Publisher Resources

ISBN: 9780133563528Purchase book