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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Putting It Together

In this chapter, we've covered a lot of diverse ground. By focusing on the functionality of the user interface, we've touched on a lot of other areas of game design.

This is not surprising in itself. The interface is the most important aspect of a computer game—it's the bottleneck between the player and the game world. It's the most important area of the game to get right. If anything goes wrong here, it doesn't matter what goodies you have hidden behind the interface. Your players won't even bother to go that far.

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