Putting It Together
The design of a CRPG is not a small undertaking. Aside from the fact that putting together a complex and believable world is an extremely difficult task, the amount of effort that goes into the design is extremely high when compared to other types of games.
A recent trend with CRPGs, evidenced by Neverwinter Nights, Elder Scrolls III: Morrowind, and Arcanum: Of Steamworks and Magic Obscura, is the provision of an editor with the game to allow the more involved players to create their own scripted adventures in the game world.
This is a trend to be encouraged, because it extends the longevity of the game, which in turn increases sales. Neverwinter Nights has taken this to the extreme, and allows players to actively run the ...
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