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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Chapter 13. Vehicle Simulations

Vehicle simulations try to create the feeling of driving or flying a vehicle, real or imaginary. In simulations of real vehicles, one of the chief goals is verisimilitude, an (apparently!) close relationship to reality. You can expect your players to know a lot about these machines and to want an experience that is at least visually similar to that of really controlling one. The machine's gross performance characteristics (speed and maneuverability) should also be similar to reality, although its finer details probably can't be, for reasons we'll discuss in this chapter.

If you're designing an imaginary vehicle, you're free to create any kind of driving experience that you like without being restricted by such ...

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