May 2003
Beginner
648 pages
16h 39m
English
This chapter is about a few game genres that aren't as popular as the ones we've already covered: artificial life, puzzle games, and games for girls. That doesn't mean there's anything wrong with them; they have produced some extremely successful games. In fact, because there are fewer games in these categories, the market isn't crowded with look-alike products. Working in one of these genres, you actually have a better chance of creating something distinctly new. However, you might have trouble persuading a conservative producer that a really good puzzle game is a better bet than yet another first-person shooter.
Because we're covering several genres in this chapter, we don't have ...
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