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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Chapter 16. Artificial Life, Puzzle Games, and Other Genres

This chapter is about a few game genres that aren't as popular as the ones we've already covered: artificial life, puzzle games, and games for girls. That doesn't mean there's anything wrong with them; they have produced some extremely successful games. In fact, because there are fewer games in these categories, the market isn't crowded with look-alike products. Working in one of these genres, you actually have a better chance of creating something distinctly new. However, you might have trouble persuading a conservative producer that a really good puzzle game is a better bet than yet another first-person shooter.

Because we're covering several genres in this chapter, we don't have ...

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