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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Chapter 14. Construction and Management Simulations

Construction and management simulations are games about processes. The player's goal is not to defeat an enemy, but to build something within the context of an ongoing process. The better the player understands and controls the process, the more success he will have at building.

The first really successful computerized construction and management simulation (which we refer to as a CMS from now on) was Sim City. We'll look at it in some detail later in the chapter. Sim City proved that computer games don't need high-speed action or violence to be a success; it succeeded in part because it didn't have those things and appealed to a broad audience.

At the end of this chapter, we also have a section ...

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ISBN: 1592730019Purchase book