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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Introduction

Every game player is a potential game designer, and that means you.

When you were a kid, you probably started many a game of whiffle ball or Monopoly with a little negotiation over the rules. “If the ball gets stuck in a tree, it's an out,” “Chance and Community Chest fines go into a pool, and whoever lands on Free Parking gets the money,” and so on. Kids don't hesitate to change the rules of existing games to make them more enjoyable. The participatory nature of playing a game encourages us to think about, and sometimes modify, its rules—that is, its design. And that's just as true of video games, too. We've all played games that we thought could be improved by a few adjustments.

But some people want to do more than alter the rules; ...

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Publisher Resources

ISBN: 1592730019Purchase book