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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Putting It Together

As we have discussed in this chapter, there is no single aspect of any game that we can point to and identify as the gameplay. That is because gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. If all of those elements are present in the correct proportion and style, we can be fairly sure that the potential for good gameplay is there; consequently, we can presume (but not be certain) that we have a good game. The gameplay emerges from the interaction among these elements, much in the same way as complex automata emerge from the simple rules of Conway's Game of Life.

There is a particular paradox known as the Sorites Paradox or Heap Paradox ...

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ISBN: 1592730019Purchase book