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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Putting It Together

A good sports game design requires compromises. We do not yet have the computing power to simulate a real sport in all of its complexity and detail on a home computer or video game console—and even if we did, we still don't have input and output devices that allow a player to feel as if he's really down on the field. Someday, when virtual reality is perfected and home computers are as powerful as today's supercomputers, we might be able to do this. In the meantime, it's the job of the sports game designer to fit the sport to the machine. Sports game design doesn't require nearly as much raw creativity as designing an adventure game or a role-playing game. It's a more subtle process that entails endless tuning and tweaking ...

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ISBN: 1592730019Purchase book