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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Putting It Together

Balancing a game is a complex and demanding task. This chapter has discussed a number of approaches to the problem of balancing gameplay. The following list summarizes these points.

A balanced game should:

  • Be internally consistent.

  • Ensure that victory is determined by player skill, not random factors.

  • Ensure that all players have access to the same or functionally equivalent core options.

  • Ensure that attributes for which the player pays with points are orthogonal.

  • Ensure that combination and emergence don't destroy the balance.

  • Provide a consistent challenge.

  • Provide the player with a perceivably fair playing experience.

  • Avoid stagnation.

  • Avoid trivialities.

  • Allow setting of difficulty level (where appropriate).

We're not even going ...

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Publisher Resources

ISBN: 1592730019Purchase book