May 2003
Beginner
648 pages
16h 39m
English
This chapter is an introduction to the tools and techniques that we will use in later chapters when discussing the balancing of specific game genres. Different genres require different modes of balance, but in many cases, the common thread that binds them is the same.
The methods discussed in this chapter provide a basis for us to examine the issue of balance in games:
What exactly do we mean by balance?
How do we define balance?
How can we say that one game is well balanced where another is not?
These are not easy questions to answer; an answer that may be correct for one person may be completely incorrect for another. In some ways, there can be no definitive answers to the questions. ...
Read now
Unlock full access