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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Design Issues for Online Gaming

In this section, we're going to address a hodgepodge of design issues that are peculiar to online games.

Arriving Players

Players can log on wanting to play your game at any time, and the game has to be capable of dealing with them intelligently. In most noncomputer games, all the players must be present at the beginning of the match, or it won't be fair. In Monopoly, for example, anyone who entered the game late would be at a significant disadvantage—the others would have already grabbed the best properties, and the game's built-in inflation would swiftly bankrupt them.

The usual solution is to start new matches at frequent intervals and to have a waiting area or “lounge” where the players can hang around while ...

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Publisher Resources

ISBN: 1592730019Purchase book