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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Creating a new application

The next step is to create a new application. Usually, you would have to create several projects in Eclipse: one project for the shared game code, another one for the desktop launcher, and more for the Android, iOS, and HTML5/GWT launchers. Furthermore, the projects would also have to be configured and linked together in a certain way. This is quite a time-consuming task and more or less an error-prone process for inexperienced users.

Luckily, LibGDX provides tools to generate preconfigured projects for a new application that can be directly imported into Eclipse. There are two tools to create a LibGDX project, the latest one is using Gradle, and the old project setup tool written by Aurelien Ribon. First, we will learn ...

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Publisher Resources

ISBN: 9781783554775