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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Building the scene for the menu screen

We will now begin with the actual implementation of the scene for the menu screen. First, take a look at the following diagram that shows the hierarchy of the UI scene graph that we are going to build step-by-step:

Building the scene for the menu screen

The scene graph starts with an empty Stage. Then, the first child actor added to the stage is a Stack widget. The Stack widget allows you to add actors that can overlay other actors. We will make use of this ability to create several layers. Each layer uses a Table widget as its parent actor. Using stacked tables enables us to lay out actors in an easy and logical way.

In the first step, we will add ...

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Publisher Resources

ISBN: 9781783554775