January 2015
Beginner to intermediate
478 pages
9h 46m
English
Now, we will explore some basic ideas behind the vast Bullet library in the next sections.
Rigid bodies are the basic building block of all physics simulations. Like in the real world, a rigid body has some properties such as mass, position, velocity, inertia as well as motion states, and so on. The rigid body is assumed to be solid and thus incapable of being deformed by the exerting forces.
There are three different types of objects in Bullet. They are as follows:
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