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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Summary

In this chapter, you learned how to implement your game objects. You also learned how to create compound game objects using several textures. Additionally, the implementation of the level loader was discussed. Afterwards, we assembled the game world using the level loader, which in turn will create all our game objects from now on. You learned how to use bitmap fonts and used LibGDX's built-in font for the game's GUI text. In addition, GUI elements were added to display the game's status, such as the player's current score and extra lives. Remember, we are still using our camera helper class that allows us to easily move around inside our scene. You can also still zoom in and out.

The next chapter will continue to implement the rest of ...

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Publisher Resources

ISBN: 9781783554775