Key to success lies in planning
Great! Now you have your development environment set up and a basic understanding of what a game is and what it might need. It appears to be a good idea to dedicate some additional time to think about your first game project and create a plan for it. In general, planning your game projects is what you should always do in the first place before any actual work is done. For novice game developers, it might be very tempting to skip this planning phase, which admittedly is a lot more fun in the beginning, but this approach is very likely to fall short in the long run. You will need some sort of outline of what you want to achieve. It does not have to be a very long and detailed description.
A simple and brief feature ...
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