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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Game project – Canyon Bunny

To make this guide both easy and fun to read, it makes perfect sense to show you how to plan and develop a whole game project throughout this book. As we now know, planning should be the first step to take on the journey of any new game project.

So, let's begin with the outline:

  • The name or working title for the game will be Canyon Bunny
  • The genre will be 2D side-scrolling jump and run
  • The list of actors are as follows:
    • The player character (can jump and move forward and will be controlled by the player)
    • Rocks will be serving as platforms for the player character and items
    • Canyons in the background (for level decoration)
    • Clouds in the sky (for level decoration)
    • Water at the bottom of the level (which will be deadly for the player ...
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Publisher Resources

ISBN: 9781783554775