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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Summary

In this chapter, you learned the basics of Bullet Physics. You learned to create a rigid body and apply physics and ray testing in Bullet. You also experimented with basic physics shapes such as a box, a sphere, a cylinder, and so on. You understood callbacks such as contact listeners and motion states. Finally, you applied shadows to make the scene look more complete.

A special note from the author to you:

Congratulations! You have just finished reading this book and I really hope you enjoyed it just as much as I did while writing it. You should now feel confident enough about using the LibGDX framework to start developing your very own games.

You can take a look at the wonderful games that have already been made with LibGDX at http://libgdx.badlogicgames.com/gallery.html ...

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Publisher Resources

ISBN: 9781783554775