January 2015
Beginner to intermediate
478 pages
9h 46m
English
In Chapter 11, Advanced Programming Techniques, you learned about 2D physics using Box2D. Now, we will enter the next dimension: 3D physics using the Bullet Physics engine. Bullet Physics itself is a huge topic, so, this chapter will focus on providing you with a basic idea about the 3D physics engine. Later, we will create a physics simulation using basic shapes.
In this chapter, we will cover the following topics:
gdx-setup.jarBullet is a 3D collision detection and rigid body dynamics library. It has been used in many Hollywood movies such as Megamind, Shrek 4, and How To Train Your ...
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