January 2015
Beginner to intermediate
478 pages
9h 46m
English
LibGDX makes use of several other libraries to interface the specifics of each platform in order to provide cross-platform support for your applications. Generally, a backend is what enables LibgGDX to access the corresponding platform functionalities when one of the abstracted (platform-independent) LibGDX methods is called; for example, drawing an image in the upper-left corner of the screen, playing a sound file at a volume of 80 percent, or reading and writing from/to a file.
LibGDX currently provides the following four backends:
Lightweight Java Game Library (LWJGL) is an open source Java library originally started by Caspian Rychlik-Prince ...
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