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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Chapter 8: Deploying to the Microsoft Zune

Quiz Answers

  1. What class is used to play sound files loaded into a project for use on the Zune?

    • The SoundEffect class is used to play sounds loaded into your project when developing for the Zune.

  2. What are the Zune controls mapped to in XNA to allow developers to program for user input on the Zune?

    • The Back button is mapped to the gamepad's Back button, the Play/Pause button is mapped to the gamepad's B button, and the Zune pad is mapped to the gamepad's left thumbstick.

  3. What is the resolution of a Zune screen?

    • 240 × 320.

  4. What screen size-related issues should developers consider when programming for the Zune?

    • The size of images and animations needs to be reduced (obviously). Due to small screen size, speeds of objects may also need to be slower than on other platforms. Additionally, collision-detection and other algorithms may need to be adapted to the smaller image sizes when porting code from Windows or the Xbox 360 to the Zune.

  5. What type of animal has four noses?

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page