November 2008
Beginner
510 pages
16h 24m
English
There was a lot of information in this chapter. Let's take a quick look back at what you just did:
You built your first 3D project and added a camera to that project using a
GameComponent.
You drew a triangle on the screen by specifying vertices for the points, and you colored the triangle.
You learned about the very exciting world of matrix multiplication and a little bit about how it applies to 3D graphics programming.
You learned about rotations, translations, and scale.
You experimented with different primitive types, such as triangle lists, strips, and fans.
You applied a texture to a set of triangles forming a rectangle.