November 2008
Beginner
510 pages
16h 24m
English
If you want to get texture coordinates to your pixel shader, what do you have to do in the vertex shader?
What semantic affects the size of a vertex? Where would you assign a value to a variable using that semantic for the size to take effect?
How are semantics connected to C# code when creating a custom vertex?
What is a particle engine?
What is a point sprite, and why are they important?
What are texture (U, V) coordinates?
According to Napoleon Dynamite, how much time does it take him to make $120?