November 2008
Beginner
510 pages
16h 24m
English
In HLSL, how can you access the first element in a float4 object?
What is swizzling?
In HLSL, how do you specify which vertex and pixel shader versions to use?
What does HLSL do for you that you can't accomplish without it?
How do you multiply two matrices together in HLSL?
What is the role of a semantic in HLSL?
What kind of bear is best?