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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

What You Just Did

Great job! You've got some cool animation, and now you're checking for collisions while moving the sprites around the screen. Very impressive. Here's a recap of what you did in this chapter:

  • You implemented a sprite controlled by a user via a keyboard, a mouse, and an Xbox 360 gamepad.

  • You implemented force feedback using the Xbox 360 controller.

  • You implemented collision detection for two animated sprites.

  • You learned about the balance between accuracy and performance in collision detection.

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Publisher Resources

ISBN: 9780596154905Errata Page