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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Test Your Knowledge: Quiz

  1. If you create a two-player split screen, what should you use for the camera's aspect ratio to ensure that your graphics don't look squished?

  2. Fact or fiction: networked games in XNA use a networking API that works on the PC and Xbox 360 but is different on the Zune.

  3. What's the difference between a peer-to-peer and a client/server network architecture?

  4. Which network type (peer-to-peer or client/server) is better?

  5. What will happen if you don't call NetworkSession.Update in your game?

  6. How do you force a user to sign in using the gamer services sign-in windows?

  7. How do you send a message to another player in a networked XNA game?

  8. How do you read a message from another player?

  9. When receiving a network message in XNA, how do you know what type of data is going to be read from the PacketReader and what that data means?

  10. What, according to Harry Dunne, is worse than his roommate, Lloyd Christmas, getting robbed by an old lady?

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page