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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

What You Just Did

You've made some real progress in this chapter. Here's a recap:

  • You created a 3D flying camera that moves forward and backward as well as from side to side.

  • You added rotations to the flying camera to rotate in yaw, pitch, and roll.

  • You modified the 3D flying camera code to build a customized, stationary camera with 45° rotation limits in the yaw and pitch directions.

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page