Chapter 14: Particle Systems
Quiz Answers
If you wanted to get texture coordinates to your pixel shader, what do you have to do in the vertex shader?
To access texture coordinate information in your pixel shader, you need to first pass the texture coordinate information to your vertex shader and then return it as output from the vertex shader.
What semantic affects the size of a vertex? Where would you assign a value to a variable using that semantic for the size to take effect?
PSIZE[n]allows you to modify the size of a vertex. In order for thePSIZE[n]semantic to be used, you have to return it as output from your vertex shader.
How are semantics connected to C# code when creating a custom vertex?
When using a custom vertex type, you must create a
VertexDeclarationfor that vertex type. To do this, your vertex type must contain an array of typeVertexElement. AVertexElementUsageparameter is passed to the constructor of eachVertexElement. ThatVertexElementUsageparameter determines which, if any, semantic a particular member of the custom vertexstructis associated with.
What is a particle engine?
A particle engine is a mechanism that manipulates, moves, adds, removes, and draws particles to create a particle effect.
What is a point sprite, and why are they important?
Point sprites were initially added to DirectX 8 and offered a way to draw a particle or other effect by specifying only a single vertex. Prior to point sprites, four vertices were needed, and a texture was laid on top ...