Skip to Content
Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Keyboard Input

Keyboard input is handled via the Keyboard class, which is in the Microsoft.XNA.Framework.Input namespace. The Keyboard class has a static method called GetState that retrieves the current state of the keyboard in the form of a KeyboardState structure.

The KeyboardState structure contains three key methods that will give you most of the functionality you'll need, as shown in Table 3-1.

Table 3-1. Key methods in the KeyboardState structure

Method

Description

Keys[] GetPressedKeys( )

Returns an array of keys pressed at the time of the method call

bool IsKeyDown(Keys key)

Returns true or false depending on whether or not the key represented by the parameter is down at the time of the method call

bool IsKeyUp(Keys key)

Returns true or false depending on whether the key represented by the parameter is up at the time of the method call

As an example of the use of the Keyboard class, if you wanted to check to see whether the "A" key was pressed, you'd use the following line of code:

if(Keyboard.GetState(  ).IsKeyDown(Keys.A))
    // BAM!!! A is pressed!

In this game, you'll modify the code to allow the user to control the three rings sprite, moving it up, down, left, or right with the arrow keys.

The three rings sprite is currently hardcoded to be drawn at (0, 0), but to move it around the screen, you'll need to be able to change the position at which you draw the sprite. You'll need to use a Vector2 variable to represent the current position at which to draw the three ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning XNA 4.0

Learning XNA 4.0

Aaron Reed

Publisher Resources

ISBN: 9780596154905Errata Page