Skip to Main Content
Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

What You Just Did

Let's review what you accomplished in this chapter:

  • You learned about requirements for deploying games to an Xbox 360.

  • You connected your Xbox 360 to your PC for XNA game deployment.

  • You created a copy of your Windows project and modified it to work on the Xbox 360.

  • You learned how to write code for both the Xbox 360 and Windows in the same project by using preprocessor directives where differences occur.

  • You learned how to debug Xbox 360 projects.

  • You learned about some Xbox 360-specific considerations, such as user input, display resolutions, and title safe regions.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning XNA 4.0

Learning XNA 4.0

Aaron Reed
Beginning C# 7 Programming with Visual Studio 2017

Beginning C# 7 Programming with Visual Studio 2017

Benjamin Perkins, Jacob Vibe Hammer, Jon D. Reid

Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page