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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Game Components

XNA has a really nice way to integrate different logical pieces of code (such as your soon-to-be-created SpriteManager class) into your application. The GameComponent class allows you to modularly plug any code into your application and automatically wires that component into the game loop's Update call (i.e., after your game's Update call is made, all associated GameComponent classes have their Update methods called).

Create a new game component by right-clicking on the project in Solution Explorer and selecting Add → New Item. Select Game Component as the template from the list on the right side of the window, and name the game component file SpriteManager.cs.

Looking at the code generated for your new game component, you will notice that it contains constructor, Initialize, and Update methods. Also, the class derives from GameComponent.

If you want to create a game component that will also be wired into the game loop's Draw method so that your component has the ability to draw items as well, you can do so by instead deriving from the DrawableGameComponent class.

You're going to be using your sprite manager to invoke the Draw methods of all the sprites it manages, so you'll need to have this game component wired up to the game's Draw method. Change the base class of your game component to DrawableGameComponent to enable this functionality:

public class SpriteManager : Microsoft.Xna.Framework.DrawableGameComponent

After changing the base class, you'll need to create an ...

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Publisher Resources

ISBN: 9780596154905Errata Page