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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Keeping Score

You have levels and end-game logic now, but what's the fun when your score is always zero? In this section, you'll flesh out scoring for the game. You're already displaying the score at the end of the game, but you'll want to let players see their scores as they play. To do that, add a class-level SpriteFont variable to your Game1 class, with which you'll draw the score:

SpriteFont spriteFont;

And yes, that's right...the next thing that you'll need to do is add a new spritefont to your project. Right-click the Content\Fonts folder in Solution Explorer and select Add → New Item.... Select the Sprite Font template on the right and name the file Tahoma.spritefont, as shown in Figure 15-3.

Adding a score font

Figure 15-3. Adding a score font

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page