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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

What You Just Did

We covered a lot of ground in this chapter. Let's recap for a minute:

  • You imported a 3D model into your project in an .X file and loaded it into a Model object via the content pipeline.

  • You created a model class hierarchy using a base class for drawing all models and a subclass for specialized rotating functionality.

  • You created a ModelManager class that will be used to update, draw, and manage all models in your game.

  • You drew a 3D model and applied a yaw rotation to the model.

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page