November 2008
Beginner
510 pages
16h 24m
English
We covered a lot of ground in this chapter. Let's recap for a minute:
You imported a 3D model into your project in an .X
file and loaded it into a Model object
via the content pipeline.
You created a model class hierarchy using a base class for drawing all models and a subclass for specialized rotating functionality.
You created a ModelManager class that
will be used to update, draw, and manage all models in your game.
You drew a 3D model and applied a yaw rotation to the model.