Skip to Content
Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Chapter 13. HLSL Basics

Let's take a break from developing the game for a minute and talk about High Level Shader Language (HLSL). Pre-XNA, DirectX allowed developers to send instructions directly to the graphics device through a mechanism called the Fixed Function Pipeline (FFP). This worked fine for a while, until graphics cards and hardware began to become incredibly complex. The more capabilities that were added to the hardware, the more detailed and complex the FFP needed to become to allow developers to take full advantage of that hardware.

Tip

Even on modern cards, the FFP is implemented as a shader—just one that operates behind the scenes. This is very similar to the way that BasicEffect gives developers access to a simple version of the FFP.

Instead of continually adding features to the FFP and extending it, Microsoft decided instead to allow developers to talk directly to the hardware devices in a different language built specifically for those devices.

The first attempt to solve this problem was to allow developers to program directly to the hardware using assembly language. While this approach was functional, developers still needed a higher-level language to develop in. Enter HLSL. HLSL began as a joint project between Microsoft and NVIDIA. At some point, however, the development effort split and NVIDIA's language (called C for Graphics, or Cg) went one route and Microsoft's language (called HLSL) went another.

HLSL allows developers to write in a language that is similar ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning XNA 4.0

Learning XNA 4.0

Aaron Reed

Publisher Resources

ISBN: 9780596154905Errata Page